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Int - operation of truncating fractional part of a number. Where N=int(1+AdditionalPlayers/2+ClosePartiedPlayers/2),ĪdditionalPlayers - the number of all additional players in the game, where the monster is killed,ĬlosePartiedPlayers - the number of players in your party near you (not far than two screens away),
#Path of diablo uniques Patch
This value is cut down with increasing player settings according to the following formula in V1.11 (for basics on item generation, nodrop an so on see the Item Generation Tutorial for Patch 1.11 on the DII Strategy Forum from Warrior of Light): The greater this number, the greater the chance to drop nothing. Every monster has a certain chance for this "nodrop", that is the chance to drop nothing at all. So how does the player setting affect monster drops? First, we'll have to introduce a term called "nodrop". (XP increases by 5% per player past 10 in 1.09a/b)Īs already stated, the player setting will not affect the item quality, but will affect the amount of items dropped. So it's basically the same numbers as for the Hit Points calculations. With increasing player settings the amount of Experience gained also increases according to a certain formula, which differs from version to version:ġ.10+ (any): Experience = X * (n + 1) / 2 This bonus does not apply to classic Diablo 2. The bonus is the same for both ranged and melee attacks, but not every monster skill in the game is increased. This bonus is applied after the champion or unique bonus and is further amplified by critical strike. Monsters' Damage and Attack Rating Įach additional player in the game also increases the damage dealt by 6.25%. (HPs increase by 50% per player past 10 in 1.09a/b) That will be of importance for some game aspects.Įach monster's Hit Points are multiplied by the number of players in the game according to a certain formula, which differs from version to version:ġ.10+ (any): Hit Points = X * (n + 1) / 2 To make things a bit more difficult: there is a distinction between near players in a party with you and unpartied players.
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Note: The player setting does not influence the quality of the dropped items! There's an entirely different algorithm for that. You'll need more time for killing monsters.In general one could say: the higher the player setting, the higher the monsters' hit points and damage, the amount of experience gained and the frequency/amount of drops. "I cleared the whole Throne Room on p8", meaning that all of Baal's minion waves were defeated on a player setting of 8 players. In Single Player mode, open and non Multiplayer mode the player setting can be changed by the Players X Command.Ĭommon abbreviations are "pX" or "/pX", e.g. the maximum number of players in one game). However, with every player joining a multiplayer game the player setting is increased by one up till a maximum of 8 (i.e. It has impact on monsters' hit points, experience gained and drops. The player setting gives account of how many players are present in one game.